I started to model the code breaking offices with a basic piece of furniture, the humble office chair.
This model was created with basic objects. Cylinders were used for the legs of the chair, they were bent and their Z Axis squashed. The back-rest handle was created from a flattened cylinder which had had some of its polygons deleted. When deleting these faces holes were left in the shape. I had to plug these by using the Cap tool in the Border selection.
Although the actual modelling was not too challenging with this model, I have tried to make it as detailed as possible with the inclusion of screws holding it all together.
A simple model but a start to the decoding offices.
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