This tutorial demonstrates a simple way of building a background cityscape using simple Low Poly buildings. By using the standard plane primitive, comprised of a single polygon, an image of a building was placed onto it like any other texture. Converting this to an editable poly allowed us to use the Quickslice Tool to add edges for the windows. After the edges were placed we could then select the created polygons for the windows and then extrude them to create depth. Simple but effective.
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