Next we looked at smoothing by selecting various polygons within a basic shape. We started with a basic sphere and converted it to Editable Poly. We can then select the Polygon Tool. With this selected we scroll down to a section with a number grid. This grid represents the different smoothing groups for the polygons within the selected shape. By selecting different smoothing groups for various polygons we can create seam in the shape without adding more geometry. The example that was used was a basic plane and creating a seam between the body and wings.
Two sets of polygons with separate smoothing groups will create a seam. If these two groups are then given an additional common smoothing group this seem will disappear and look no different to the original object.
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